Course content.
Students will consolidate the game design skills they have acquired in an equivalent degree programme in connection with a specific research question – and obtain the higher professional qualification. The basis is to explore the specific motivation design of games (game mechanics, play). This enables non-consecutive students to also integrate their learning with their respective subject areas.
Key terms
Animation and 3D modelling, artificial intelligence, alternate reality games, augmented/virtual reality, applied games, game art, game play, game production, game studies, pervasive games, procedural programming, serious games, sound design, game mechanics, motivation design, game systems, storytelling, game culture, teamwork, visual design, interactive environments, multisensory interaction, tangible interface, ubiquitous computing, social games, control systems, rules and society, games vs. play.
Core subjects
Collaborative worlds, game production, ludic game art, serious games, urban games, motivation design, game mechanics, game studies, gamification, play.